> For the complete documentation index, see [llms.txt](https://nftsbattle.gitbook.io/nfts-battle-or-en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nftsbattle.gitbook.io/nfts-battle-or-en/game/about-game/skill.md).

# Skill Card

![](/files/-MiVI6fnYBL3UaG3X7Zg)

## Skill Detail

<mark style="background-color:yellow;">**The SKILL cards of NFTsBattle is ERC721 token,**</mark>

but the value of the SKILL cards (such as damage, firing range.) will not be recorded on the chain, but only in the game.<br>

This practice is to achieve the perfect balance and continuity of the game,but it doesn’t mean that player’s NFT has no value.<br>

<mark style="background-color:yellow;">**We hope that each card in the market has a basic price, not just some powerful SKILL cards to be the limelight.**</mark><br>

Therefore, through the update of the Meta version,NFTsBattle will make some values adjustments of SKILL cards and HEROes in the game to achieve game balance.<br>

Combined with player’s strategy, all SKILL cards can come in handy in battles and maintain the value in the market.

![](/files/8USiKu26snbbxMy89yG6)

## Skill Type

**Fire**, **Wind**, **Electricity**, **Ice**, **Light**, **Darkness, and Normal**.&#x20;

There is no limit to use which hero type in most cases, except for some powerful cards.

The damage Advantage of type is below:

![](/files/-MiVWSLdgi8KwYdGB6KP)

Fire ⇒ Thunder ⇒ Ice ⇒ Wind ⇒ Fire  ;  Light ⇌ Dark

Light ⇔ Darkness

## Skill Quality

![](/files/-MiVcIdGcAcqClRp6mby)

Including **R**, **B**, **A**, **S**, **SR**, **Legend**, we won't have to release the **Legend Card** In the initial stage.

## Synthesis

![](/files/-MiVi8NkPqewKpaM4qfG)

You can use three same cards (quality and kind) to synthesize a new skill card, increasing the quality.

Ex: 3 R FireBall ⇒  1 B FireBall
