# Skill Card

![](https://1423836902-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MhXYQEjySk8BvEWkfFe%2F-MiV5833GLcGAI8_BVjN%2F-MiVI6fnYBL3UaG3X7Zg%2Fintroducing%20SKILL.png?alt=media\&token=07aca0b5-2a96-4b65-8c7a-8aff0ef1b11f)

## Skill Detail

<mark style="background-color:yellow;">**The SKILL cards of NFTsBattle is ERC721 token,**</mark>

but the value of the SKILL cards (such as damage, firing range.) will not be recorded on the chain, but only in the game.<br>

This practice is to achieve the perfect balance and continuity of the game,but it doesn’t mean that player’s NFT has no value.<br>

<mark style="background-color:yellow;">**We hope that each card in the market has a basic price, not just some powerful SKILL cards to be the limelight.**</mark><br>

Therefore, through the update of the Meta version,NFTsBattle will make some values adjustments of SKILL cards and HEROes in the game to achieve game balance.<br>

Combined with player’s strategy, all SKILL cards can come in handy in battles and maintain the value in the market.

![](https://1423836902-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fzk5TGd1OcLbHYzYRtPzV%2Fuploads%2Fz8iejA2YlQ8vj8Xzrlob%2F%E8%9E%A2%E5%B9%95%E6%93%B7%E5%8F%96%E7%95%AB%E9%9D%A2%202022-01-20%20155600.png?alt=media\&token=9717dd9e-6dd2-49bd-84ac-221367564053)

## Skill Type

**Fire**, **Wind**, **Electricity**, **Ice**, **Light**, **Darkness, and Normal**.&#x20;

There is no limit to use which hero type in most cases, except for some powerful cards.

The damage Advantage of type is below:

![](https://1423836902-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MhXYQEjySk8BvEWkfFe%2F-MiVTNJqaN6F43e7R6JC%2F-MiVWSLdgi8KwYdGB6KP%2Fintroducing%20Faction.jpg?alt=media\&token=e2992e36-0661-4f03-b908-45905e514ee4)

Fire ⇒ Thunder ⇒ Ice ⇒ Wind ⇒ Fire  ;  Light ⇌ Dark

Light ⇔ Darkness

## Skill Quality

![](https://1423836902-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MhXYQEjySk8BvEWkfFe%2F-MiVTNJqaN6F43e7R6JC%2F-MiVcIdGcAcqClRp6mby%2Fintroducing%20types%20of%20card.jpg?alt=media\&token=9a0043f7-14e6-4911-8281-c661bbe54dfe)

Including **R**, **B**, **A**, **S**, **SR**, **Legend**, we won't have to release the **Legend Card** In the initial stage.

## Synthesis

![](https://1423836902-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MhXYQEjySk8BvEWkfFe%2F-MiVdqcsj2hQquLHtilr%2F-MiVi8NkPqewKpaM4qfG%2FintroducingSYNTESIS.jpg?alt=media\&token=4792d975-10d0-49c5-8ed6-967fd01a3396)

You can use three same cards (quality and kind) to synthesize a new skill card, increasing the quality.

Ex: 3 R FireBall ⇒  1 B FireBall
